Technology

High-level overview of OnLive technology

Last month, a new “Games on Demand” service was launched and it is already making a big impression on gamers. For seven years, founder Steve Perlman and hundreds of other talented individuals have worked together to design something unique, a gaming solution so powerful and fast gamers would never want to use anything else, and the rewards were worth the wait. OnLive on-demand is unique in several ways, making it already a popular choice.

On the one hand, OnLive on-demand uses a new technology in which the algorithms are compressed. Because of this, the software component used on the home device only needs a one megabyte plugin along with an internet connection. With that, the data is decompressed and then displayed. What makes this so different is that with other online gaming services, more hardware is required for the decompression process.

Okay, to put it in perspective, Internet data, also known as packets, is constantly changing in structure and order by algorithms when it is processed over the Internet. The time it takes for a single packet to be delivered and returned is only 80 milliseconds, which is extremely fast. Being able to compress the algorithms even more means that the games delivered to the player are faster!

Unfortunately, many companies before the release of OnLive have tried to crack the secret code but without success. While some “Games On Demand” companies have had fair or even good success, the technology OnLive On Demand was built on definitely sets them apart from the competition. With a broadband connection that runs at two megabits per second for standard graphics and five megabits per second for higher definition graphics, OnLine dwarfs other online gaming services.

Today, approximately 71% of all households in the United States with an Internet connection operate at two megabits per second. With this, gamers can enjoy online entertainment from the privacy of home as long as they are not more than 1,000 miles away from the game server. Yet with OnLive’s on-demand services and incredible compression capabilities, people around the world get service and support from just five data centers.

Although OnLive on-demand exceeds what other online gaming companies can offer, there are still some restrictions. For example, 1080p resolution, the best available on TVs and game consoles, cannot yet be achieved. For this to happen, speeds of 10 megabits per second would be required for broadband. Now some countries can offer that level of performance to include Japan, but the cost is extremely high. Keeping costs low while delivering the best speed available is OnLive on-demand’s main focus right now.

Today OnLive on-demand is revolutionizing the internet gaming industry and with additional visions from founder Steve Perlman on the horizon, once the service reaches its full potential it is expected to forever change the way games are played. video games online. . The result is doors of opportunity for game publishers as well as the end user.

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