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Halo Reach Tips – MLG Reflection

Reflection is as of now the biggest map on the MLG circuit, and since it’s a big map, it should be played like one. This map will bring back memories of Halo 2, but there are a lot of different things. Number one: the placement of power weapons. There is no Overshield, sword or shooting on the new map… but the rocks and the sniper remain. The sniper is now located on the back wall, while the rocks are located below the sniper’s default spawn at the bottom of the trees (12:10 and 2:10 are first appearing rocks for Slayer and One Flag) . You can pick up the Jetpack AA found below the sniper location on the back wall, and the lower middle Evade AA in the waterfall area where the energy sword used to be.

team killer

Rocks aren’t a factor in the first three minutes, use those crucial moments to establish control. The balcony (matchmaking sniper spawn) gives you high ground and the best view, however there are downsides. If you choose to do a setup there, you’ll need to watch the elevator behind you and be very careful with the grenades. While guarding the elevator, your teammates will need to ride their bikes and make sure to cover the side flanks of the shot and the OS.

The next area for setup is on the wall where the snipe is located. It doesn’t have as much cover as the balcony, however you have more options and it’s harder to get stuck here, if you have to resort to
a plane b.

Most teams will try to lock down one of the settings and keep it for a long time. However, it’s becoming clear that strategy isn’t the best idea in Halo Reach unlike the Halo 2 version. Since rocks have God strength and grenades are like mini nukes, simply holding a setup is now what once was. In my opinion the best strategy is to play this map as Amplified in Halo 3. Stay aggressive and use calls to keep the pressure up. The goal is to spawn traps on the other team and swarm them. Never allow them to recover.

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